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Selling 42 unusuals

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First of all, I DO NOT want to

- upgrade

- sell my unusual for an unusual of lesser value

- quicksell

 

Please respect my rules if you want a friendly response.

 

Hey! I'm taking offers on all of these:

Prices are listed, if offering in unusuals, you must not overpay from these prices but from STANDARD BACKPACK.TF PRICING.

g4zKyy1.png

Trade link:

https://steamcommunity.com/tradeoffer/new/?partner=190518101&token=TdlEi2hO


Selling Corsair Medi Gun [MW] For paypal

Help with steam market

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I recently bought a few cheap items of the steam market, but I am yet to recieve them. The money from my wallet is gone but I do not have the items.

 

Sorry if this is a retarded question as this is the first time this issue has happened to me. Is steam market down or is it a problem on my side.

 

Thanks

[H] Amazon Gift Codes [W] TF2 keys for $1.75 each

[Q] How should I organize unusual trades?

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http://strawpoll.me/6948073

I've always done them individually, but I'm wondering what the advantages of each are. I own 6 unusuals as of now so it wouldn't be enough to fill an entire outpost trade but is it still worth it? Thanks for your input and happy trading!

Selling $30 Amazon gift code for tf2 keys

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Selling $30 Amazon gift code for tf2 keys, I would go first.

Selling 2 Clean Unusuals (25 - 30 Keys)

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Smoking Le Party Phantom

~ 1 of 2 on the Market. It's the only Clean one on the Market.

~ Spy Misc

Looking for 25 Keys Pure, 30+ in Items.

 

Miami Nights Sole Mate

~ 1 of 3 on the Market.

~ Cheapest on the Market

~ Level 1

Looking for 29 Keys Pure, 35+ in Items

 

 

 

I take TF2 or CS:GO Offers on both.

I have 24 Keys to add for upgrades.

 

I do not have Trade Holds, nor do I care if you do.

Add me, comment here, or send a Trade Offer if interested in either.

 

Can You Force a Game to Run at a Certain FPS?

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My laptop is a crummy toaster. I'm using as many possible fps boosters as possible, and this only gets me 60 fps- when the computer is tying. Otherwise, it gives up, and runs 30 or less. Probably 15. Is there a way to force the PC to "try" more?


Trading Techniques

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So, After selling my prized Scorching coldsnap a few months back, i've decided i regret selling it and want to get back into trading. Probably not the best time, but i've got around 20 keys, 6 in items rest in pure, what should I use to make maximum profit? Also, what methods do you fellas use? Quickbuying unusuals? Hat shops? Lemme know.

 

-Damon

Slippery Dolphin's Brokering Service

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Hey, I'm SlipperyDolphins and I want to build up my reputation for future trades!  I want to start a brokering service for inexperienced or busy traders!

 

 

Items I have brokered:

Cloud Nine Hermes

GBH Runners Up

Well-Worn Blue-Steel Falchion Knife

2 AK-47 Redlines

TF-Logo Baker Boy

Circling Heart Pickelhaube

Smoking Bonk Helm

 

My Rep:

My SteamRep link: http://steamrep.com/profiles/76561198112256032

| steamname: Slippery Dolphins (Brokering)
|  steam3ID: [U:1:151990304]
| steamID32: STEAM_0:0:75995152

 

 

Backpack.tf Trust Page: backpack.tf: http://backpack.tf/trust/76561198112256032

Misc:

I have 23 Games

I have 1000$+ Team Fortress Backpack

I have had steam for 3 years and TF2 for almost the same

I have over 2200 hours in the game TF2

 

Rules:

I don't trade with marked scammers

I can broker your items if you are banned on outpost but not on SteamRep 

I will return your items at a moments notice (when I'm online) without any charge or fee's

Please Comment below the unusual you want brokered and then add me

The fee depends on you and how you think I should be paid

Lastly, please +rep me on the provided Backpack.tf trust page given above when the transaction is complete

 

Unusuals Currently Being Brokered:

 

 

 

 

 

 

 

 

Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
  • Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
  • Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
  • Added the Civilian Grade Stat Clock
    • Applies a Strange Stat Clock to a Civilian grade weapon
    • Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
  • Mannpower update
    • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
    • Reflect powerup
      • Removed 25% resistance attribute
      • All classes can now have up to 400 health
      • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
      • Reflection damage increased from 50% to 80% of damage received
      • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
    • Supernova powerup
      • Minimum stun duration increased from 1 to 2 seconds
      • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
    • Vampire powerup
      • Melee attack now returns 1.25x damage as health (up from 1.0x)
    • Regen and King powerup
      • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
      • Increased metal regeneration amount
  • Gift Wrap has returned!
    • Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
    • Items can now be unwrapped by their original wrapper
    • Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
  • Giftapults can again deliver items to random players online, but will remain un-craftable
  • Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
  • Vote kick events now display that target player's Steam avatar
  • Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
  • Updated the Crusader's Crossbow
    • Added a new shoot sound
    • Added a new impact/heal sound when a teammate is healed
  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
  • Fixed That '70s Chapeau not being removed when the Sniper taunts
  • Fixed the Catastrophic Companions hiding the player's hat and headphones
  • Fixed an LOD issue for The AWPer Hand
  • Added combat text and hit sounds for damage done to buildings
  • Added a "Last Hit" sound option to Hit Sounds
    • Triggered when one of your attacks causes the death of a player or building
    • Can be toggled in the Adv. Options menu
  • Updated the materials for the Panic Attack to support mat_picmip
  • Updated the Taunt: Zoomin' Broom sound effects
  • PASS Time update
    • Fixed workshop maps not loading correctly
    • Fixed being able to get inside jump pads
    • Removed Sandman long-distance steal
    • Added experimental cvars for playtesting
  • Updated cp_vanguard
    • Removed teleporter exploit on second point
    • Various minor fixes (lighting, collision, optimization)
  • Updated pl_borneo
    • Fixed an exploit related to the final control point and dropped weapons
  • Updated pl_snowycoast
    • Adjusted various spawn point facings to make side exits more obvious
    • Adjusted position of resupply cabinet in RED's 1st spawn
    • Added ledge to 2nd point flank route window
    • Adjusted common sentry nests on 2nd
    • Added stronger light to entrance of lower flank route
    • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
    • RED no longer get forced respawn when 2nd is captured
    • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
    • Adjusted timing of flank doors at 2nd and in mines
    • Updated door texture for flank exit by 2nd point gate
    • Improved defendability and enlarged 3rd point
    • Adjusted position of 3rd cap
    • Adjusted health & ammo at 3rd
    • Updated door texture for flank exit by mines
    • Changed a medium ammo pack at last to full ammo pack
    • Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
    • Added 3rd exit to BLU's last forward spawn
    • Improved defendability of ledges at last inside building
    • Added new dropdown area to RED's last
    • Adjusted lighting in various areas
    • Fixed dx settings on light pole props


View the full article

Buying TF2 Backpacks via paypal

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Hey!!

And I'm buying TF2 Backpack via Paypal

Btw if its mostly all weapons i will offer low.

I mostly want hats/aussie/unusuals in the backpack

But doesn't matter

My steam profile

http://steamcommunity.com/id/21421412413124/

My Trust(Haven't got a lot but..)

http://backpack.tf/trust/76561198191367877

When you try to add me please comment first(In my Steam profile) so i know who you are and why your adding me.

All purchases will be recorded.

If i dont accept your friend request I'm either busy or in school.. or in work.

Thank you.

TF2 Update

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
  • Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
  • Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
  • Added the Civilian Grade Stat Clock
    • Applies a Strange Stat Clock to a Civilian grade weapon
    • Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
  • Mannpower update
    • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
    • Reflect powerup
      • Removed 25% resistance attribute
      • All classes can now have up to 400 health
      • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
      • Reflection damage increased from 50% to 80% of damage received
      • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
    • Supernova powerup
      • Minimum stun duration increased from 1 to 2 seconds
      • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
    • Vampire powerup
      • Melee attack now returns 1.25x damage as health (up from 1.0x)
    • Regen and King powerup
      • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
      • Increased metal regeneration amount
  • Gift Wrap has returned!
    • Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
    • Items can now be unwrapped by their original wrapper
    • Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
  • Giftapults can again deliver items to random players online, but will remain un-craftable
  • Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
  • Vote kick events now display that target player's Steam avatar
  • Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
  • Updated the Crusader's Crossbow
    • Added a new shoot sound
    • Added a new impact/heal sound when a teammate is healed
  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
  • Fixed That '70s Chapeau not being removed when the Sniper taunts
  • Fixed the Catastrophic Companions hiding the player's hat and headphones
  • Fixed an LOD issue for The AWPer Hand
  • Added combat text and hit sounds for damage done to buildings
  • Added a "Last Hit" sound option to Hit Sounds
    • Triggered when one of your attacks causes the death of a player or building
    • Can be toggled in the Adv. Options menu
  • Updated the materials for the Panic Attack to support mat_picmip
  • Updated the Taunt: Zoomin' Broom sound effects
  • PASS Time update
    • Fixed workshop maps not loading correctly
    • Fixed being able to get inside jump pads
    • Removed Sandman long-distance steal
    • Added experimental cvars for playtesting
  • Updated cp_vanguard
    • Removed teleporter exploit on second point
    • Various minor fixes (lighting, collision, optimization)
  • Updated pl_borneo
    • Fixed an exploit related to the final control point and dropped weapons
  • Updated pl_snowycoast
    • Adjusted various spawn point facings to make side exits more obvious
    • Adjusted position of resupply cabinet in RED's 1st spawn
    • Added ledge to 2nd point flank route window
    • Adjusted common sentry nests on 2nd
    • Added stronger light to entrance of lower flank route
    • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
    • RED no longer get forced respawn when 2nd is captured
    • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
    • Adjusted timing of flank doors at 2nd and in mines
    • Updated door texture for flank exit by 2nd point gate
    • Improved defendability and enlarged 3rd point
    • Adjusted position of 3rd cap
    • Adjusted health & ammo at 3rd
    • Updated door texture for flank exit by mines
    • Changed a medium ammo pack at last to full ammo pack
    • Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
    • Added 3rd exit to BLU's last forward spawn
    • Improved defendability of ledges at last inside building
    • Added new dropdown area to RED's last
    • Adjusted lighting in various areas
    • Fixed dx settings on light pole props
    •  

 

[Selling] Minimal wear strange unusual isotope blitzkrieg knife

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Looking for ALL offers via message or trade offer on this amazing knife. Will do pure, or mixed. Especially interested in hats that I'm looking for so all offers appreciated!

Thanks,

Adam

PSA: Gift wrap no longer can wrap untradable items


Price Check on a NOW ALL-CLASS Unusual Haunted Ghosts Cotton Head

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Looking to price check an Unusual Haunted Ghosts Cotton Head that was just updated to an all-class. I won it on PPM almost a year ago and including me, it has a 10 person history (http://backpack.tf/item/3341804625), is clean, and is a 1 of 1. The original price check I had on it was last year and it was when the hat was still only Pyro (http://backpack.tf/stats/Unusual/Cotton%20Head/Tradable/Craftable/8).

 

Any suggestions would be awesome. I've been getting a lot of trade offers lately and I'd like to not get sharked.

 

Thanks!

 

~Ryanbow Dash

 

Z9THp2X.jpg

 

Looking for a Professional or Specialized Rainblower Kill Streak Kit.

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SPECIFICALLY in Hot Rod though I'll also accept the purple colour (forget what it's called) 

I do NOT want a fabricator, I want the actual kit, if at all possible.

 

If responding please name your price or what items from my backpack you'll want (there's very few that I would prefer to keep so you can suggest anything)

I can't pay IRL money right now though, sorry.

Art in exchange for stuff: Is it allowed and should I bother?

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Pretty much exactly what I put on the tin. If I were to make a commission thread, would it be allowed, and what trading forum should it go in? Also, should I even bother, and if I should what should I price my crap at?

 

Here are some examples of my (tf2 related) art.

 

tumblr_o2v65gazgM1v7rvtgo2_500.png

tumblr_o2x2nwBCd21v7rvtgo2_500.png

tumblr_o2ertzUnQO1v7rvtgo4_500.png

tumblr_o2ertzUnQO1v7rvtgo2_500.png

tumblr_o2ertzUnQO1v7rvtgo3_500.png

tumblr_o28m2bZkqt1v7rvtgo1_500.png

tumblr_inline_o3cmmk0IfA1t5uq1u_540.png

 

I have other art that isn't tf2 related obv but I figured since this is a TF2 forum I might as well keep it topical.

 

let me know what you think.

Buying Third Degree Strangifiers (Done)

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buying them for .33 so yeah add me

couldnt find it on bp.tf searchbar so i did it on the fourms

already done

Civilian Stat Clocks - Dual quality

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I don't really hear anyone discussing this so just going to point it out.

 

When you use a Stat Clock on a Civilian grade skin it does not make it a pure Strange, rather it makes it dual quality - Strange Decorated, unlike Strange skins which are obtained from crates or trade-ups which are pure Strange.

TR0UJsE.png

Given the odd inconsistency of it, do you believe that Valve will correct it?

If Valve does correct it will effected skins be updated to pure Strange or left as dual quality?

If corrected but the effected skins are left as is; which will be more valuable? Dual quality versions or pure Strange versions?

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